I FINALLY GOT THE GOD ROLL HAND CANNON… Destiny 2 Beyond Light



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Posterity with Killing Wind + Rampage
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30 thoughts on “I FINALLY GOT THE GOD ROLL HAND CANNON… Destiny 2 Beyond Light”

  1. The movement within the super is what needs the greatest nerf on behemoth, being able to cover an entire map twice over is absurd. It’s like bungie didn’t learn anything from nova warp. If a super has extremely high maneuverability, it needs the least amount of shields. It makes no sense to have Max shield and Max movement

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  2. I have like 3 God rolls in the HC. But the one that I’m really looking for is smallbore, accurized rounds, surplus, rampage with a Range MW. I already have it but without surplus. Surplus increases your handling, reload speed, and stability just by having your abilities fully charge, you don’t need a kill to activate it.

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  3. I was enjoying my posterity today too. It's rapid hit opening shot accurized rounds/flared magwell extended barrel/arrowhead break. It was really funny though because one round I setup my empowered rift in an elim match and they just let me 3 tap all of them from across the map just about. Had lunifaction boots on for the extra range it grants. Never expected that to actually happen 🤣

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  4. true, 120's are meta, but I do not like any of the two available. I held onto an awesome Duke for the longest time, but, you know, sunsetting is a necessity………… (yes, Sturm is not a bad weapon, but I do not use many Exotics , let alone all day, every day)

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  5. not the godroll
    according to light.gg posterity already has 100 recoil direction. the +30 recoil direction from arrowhead break is completely useless.

    even if it wasn't.. I wouldn't put arrowhead break on the godroll of a 180 rpm hc that barely has recoil. I would rather use fluted for a bigger buff to handling and the addition of a stability buff…
    Tell me how i'm wrong

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