The New Shadowshot | Destiny 2 Best Hunter PVP Build | Nightstalker Rework



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When Beyond light launched it brought a new style of subclass selection that the community has been asking for since Destiny 1: more in depth customization. Bungie has alluded to eventually being able to modify your light based subclass similar to how the darkness counterpart, stasis, is able to, but they also implied that some features of the subclass may have to be “modified”. I think we can do it better. I think that with a bit of smart game designing, we can make the light based subclasses like the Nightstalker and spectral blades fit into the darkness style of aspect and fragment system WITHOUT harming the identity of the class that we have come to know and love. This allows for deeper levels of build crafting and min maxing for your particular activity whether it be raids, PVP, or gambit.

00:00 – Intro
01:16 – Fragments
10:22 – Aspects
12:21 – Super Modifiers
16:58 – Closing Thoughts

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32 thoughts on “The New Shadowshot | Destiny 2 Best Hunter PVP Build | Nightstalker Rework”

  1. I swear to the Traveller if any of you say "um your copying Kujay" I will fact check you so hard you will end up in the shadow realm. Real talk though, Kujay and I should really do a collab as we are STRIKINGLY similar in content lol

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  2. So, on the keen scout thing: increased bow and scout rifle damage against Minor Target's.
    Why? Well, high level content has tanky ads, so extra damage is nice, and bows and scouts getting 10, 15% extra damage against them is nice, without being massively powerful in PvP or low level content.

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  3. I would honestly just change it to one super where there's 3 shots that act as the trapper in duration, increase the damage of subsequent hits, doesn't track things that are tethered, and for the love of god speed up the time it takes to activate and tether so supers stop running past them and not getting affected!

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  4. top tree void nightstlaker super should immobilize enemys and thay can't move and can't attack or shoot it's the way of the traper soo yah also the super don't go away till it trap a enemy

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  5. Spectral being permanently invisible wouldn't ever make it into the game for better or worse, if we all remember Assassin's cowl used to work with "melee supers" but doesn't anymore. So the melee of spectral would still break invis.

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  6. The Redjack Grenadier: titan legs
    Pocket Grenade: charge your void grenade to enter grenade ready. While grenade ready is active, ads, sprinting, and barricades are disabled. Reactivate grenade to suppress nearby enemies. While super is active, reactivation deals massive damage in a larger area.

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  7. Regeneration ( me ) has joined the dark side but that i thought of an exotic idea and tried to make for bow users kinda works like the crossbows in minecraft
    The iron string
    hunter's instinct: can permanently hold the arrow when you pull the string back.
    it has dragon fly ( arc)
    The pullback: headshot final blows load 2 arrows into it and decrease the draw time

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  8. Omg I have been waiting for you to do this for so long. I initially subscribed to your channel because of what you do with fan made exotics and no worries I have one for you at the end of this. I submitted it on 1 of your other videos but you never gave it a remark It comes complete with a kickass picture which I drew and lore but enough about that for now let's walk into the void. Void class hunter needs a massive rework in particular top tree and middle, these are my suggestions. 4 top tree the tether should have tracking when fired reason being. Picture yourself in a 1v1 and you both have supers they pop dawnblade you have top tether while they have multiple attacks you only have the one which if on the ground attracts itself to enemies which also has a delay before activation but if your enemy is in the air you have one shot and you can't afford to miss because of its attraction ability this is why I'm calling for tracking because shooting at the ground would not benefit you using a super in this scenario. You would have to fire your shot directly at the enemy in the air. In addition to tracking if your tether is on the ground it should have a immediate activation without delay. Also the more enemies trapped in it the stronger the pull of tether should become. Lastly about the tether if it is destroyed by a nearby enemy it should have the same effect as the titans suppression grenade. I never understood why Titan received that and not void hunter in the 1st place. It is a handheld tether which you can use all the time. The next and last change I would make for top tree void is, When dodging we could create two shadow clones. The shadow clones would take our smoke bombs if we had them and create a shadowy image of us that would chase after opponents like ark buddies. When the shadow clone hits its mark it would have the same effect and duration of a smoke bomb as if we threw it. We would appear invisible from radar but the shadow clones would appear on radar unless shot and destroyed or if it hit its mark. In the event that it hits its mark we would receive a mayley cool down bonus by a smalle percent but if destroyed we get no bonus. Now on to middletree void hunter. 1st I would make it so we could actually really jump 3 times the game says we have a triple jump but in actuality it is only a double jump. Everyone is going to argue with this but before you do try to walk off a ledge and jump 3 times I bet you can't do it. I would also give middletree hunter a Akuma diagonal air kick which actually does damage with the kick itself something like a slam but a kick. I would also change the smoke grenade so if thrown against a surface it wouldn't immediately explode but it would work like a proximity unless I shot it. After the smoke proximity is shot by me it would create a larger area of smoke which could reach around corners. Players hit in this proximity smoke would lose radar for 10 seconds. My last and final change would be for any precision kill to activate true sight for middletree void hunter not just crouched precision kills. Now on to my exotic idea which is already in the game both in pve and also pvp in addition to a counter that would finally make bows meta in pvp. This is called mask of the Jaguar. This mask gives
    Predators wrath. Giving true sight while invisible with a light over shield. This helps in 2 ways 1st the overseal will help revive your people without being flinched because everyone can see you when invisible. 2nd both titans and warlocks have a tactical advantage they both have the high ground. Go invisible to run through a door because radar says somebody's that way but you don't know where and as soon as you run in a shotgun shoots you dead from above even when invisible , true sight would have made this a even fight. Intrinsic perk. Predators wrath gives you true invisibility preventing you from being tracked by things like ark buddies. When active it releases a jaguar's roar giving the ability to shoot while invisible for the duration of that invisibility. When finished there is a 20sec cooldown. During cooldown there is only normal Invisibility but still a over shiel with true sight. But you lose the ability to fire during invisibility and you can be tracked by things like ark buddy. Finally going meta in pvp with bows.The invisibility counter. We are all familiar with the mod precision charge and what it does for 3 weapons in particular. Hand cannons, scout rifles, and bowls. The 1st 2 are in the kinetics slot and gives radar while aiming down sights they are the only 2 weapons in the game that has this ability. I am giving you a 3rd. At long last the Wishender bow which is the only exotic bow in the game in the kinetic slot gets a catalyst which gives radar while aiming down sights. Also each precision hits NOT kills Increases the draw speed for this bow allowing it to become the fastest drawn bow in the game because the precision hits stack.😁 So with this all being said I will give bow lovers one more thing to chew on which is the new exotic Crossbow( Yikes) that's in name lol.It's in the energy slot, it takes special ammo like that sniper hand cannon, There will be no catalysts for this but has 3 exploding arrows in the mag. When hip firing it has timed payload exploding arrow heads but when ads It has exploding payload which can detonate heavy on the wall in pvp and on the ground if a guardian drops some. This also works in Gambit😈. Tell Lady Jay from GI Joe this one's for you and thanks for the video. If anyone would like to know the lore behind the exotic mask I would be more than willing to reveal it. Here's a hint it has something to do with being the darkness in the light, a eclipse from the golden Age and a single rock falling from the sky being forged by ancient aztecs creating a mask for the void jaguar predator.

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  9. Bottom tree tether is literally the best hunter solo subclass in the game. Good damage with the super since stacking the tethers is really good for dps, smoke bomb invis is god tier and double grenade duration is nice as well. One vortex nade giving you back your smoke is amazing. Omnioculus is where things go really crazy and pve activities become a bit ”too easy”. Resistance while invis and double smoke makes bottom tree just overall better than top tree.

    Top tree is obviously better in raids and such, but bottom tree in grandmasters is clutch.

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  10. I’ve always thought that, for bottom-tree tether, instead of rapidly firing it in third-person mode, that we summon the bow like that of Skryim by maintaining that first-person experience. Similar to golden gun, the bow does incredible damage when fully-drawn, and maintains it’s properties from before by leaving behind medium-range tether spots after a kill.

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  11. Nightstalkers: get another rework
    Me, a Titan: "This is outrageous. It's unfair! How can a subclass that is already powerful and expressive of their lore get even more attention while Titans are mocked unfairly for being 'punchy bois'!?!?"

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  12. Night Stalker? That's what I should have called the extra spicy chimichanga I had last night, 3 in the morning I started oh, well you get the point oh, let's just say it was bad

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  13. Great video again but on a different note entirely.

    So with all of the recent "negative" things that have happened would you want to do your best to contextually address them? I'm talking about:
    1. 3 weeks ago chat for a lot of players(including me who has a broken mic) was broken
    2. Within the same week or the following week of #1 all guardian games ghosts were deleted without any warning or heads up; they did return them in the masterworked state the following week though
    3. The Nightfall ordeal fiasco from last week in which they screwed over 80% of there playerbase by saying "you can't do this nightfall" despite having the season pass… on the week that the roadmap known 4 months in advance said it would be free to play for all players!!!
    4. Yesterday Cheese Forever if i remember correctly re-covered #3 as the bungie help twitter relayed that that nightfall will now be available for those who have either BL DLC or the current season pass.

    What's your thoughts on this given all of this has happened over the last 3 weeks alone with no "we're sorry, here's your compensation" but instead everyone was met with radio silence until they addressed the "what's happening" on there twitter where not many players actually check to see if there's changes/acknowledgement of problems or a week later in the following weeks TWAB… This pushed me and a lot of other players to outrage and reddit for issue #2 & 3 atleast were front and center of it all.

    What makes these 3 occurrences worse is they have showed us they are dedicated to making major background system/sandbox changes for the games long-term health then pull this shit on us in the tail end of the best seasonal content ever and proceed to give everyone the middle finger… what are your thoughts on this as these have burnt me and my enthuasism to play D2 aside from DSC for that ever elusive EoT drop(sitting at 62 runs with no drops yet; 11 runs post rng buff too) and the dungeons for the armour drops for collection purposes. My playtime as of the nightfall fiasco went from the normal 12ish hrs across 3 characters to the bare minimum of no more than 6 now instantly as of hearing about how scummy the decision on there end was.

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  14. for keen scout you can give it a movement speed buff while invisible to play into the scout thing because even if it's a little buff every second matters when your running into enemy territory to revive your teammate

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  15. I love the improvements on the supers and a lot of the ideas that you put out there… I'm seeing this video at 3 a.m. so I apologize if it's long I'm trying to get these thoughts out as they come to start off I would combine the tether supers together in the same way a Titan can pop a bubble or use a shield it would still maintain all the improvements that you gave it but long press for the long tether short presses are for the quiver that would be one of my aspects the second aspect would be for spectral blades…
    Moving on to fragments I would have the Dodge to go invisible as one fragment
    #2 Lockdown..ALL abilities last twice as long
    #3 would allow you to have two melees; the next two fragments are borrowing with slight adjustments from the Goldie class
    #4 Keen scout still has enhanced radar improve movement while crouching and a 3 meter buff in range and accuracy but only after a a specific range is met based on the archetype of the weapon that you are using (it works like a combination of sundering glare and no distractions)
    #4 Flawless execution stacks up to 3 times (like top tree Goldie must be Precision kills) each stack increases the duration(up to 3 sec) and damage (up to 3%) of abilities , using a abilitie consumes one stack of execution …
    The last thing that I would change would be the void wall grenade so that it acts the same way the ice-wall grenade does I would combine the corrosive smoke and the shattering strike and I would combined combat provisioning with the vanish smoke and not have them as separate fragments they would just be the three options that you have for melees… I hope you guys liked the ideas I love the videos keep them coming keep up the great work… and sorry if it was too long

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  16. I’d say obvs warlock is more of a support like a healer but I think hunters should be helpful for others like the invis- it doesn’t heal them or support them too much but it provides a lot of utility and useful perks

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  17. 15:44 I thought that shadowshot already insta-killed guardians?? I get the rest of it and ofc it's uptime and stuff as a shutdown super sucks. I just felt like the activation time shouldn't take so damn long and the time it takes for the tether to lock onto a target should be decreased so I can tether an enemy immediately as it's thrown down. The amount of guardians I've seen escape my tether is not only uncanny but also a really annoying amount.

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