Drew's Rants: TWAB Stasis Changes & Nerfs | Destiny 2 Beyond Light



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In this video I go over the incoming Stasis changes and Stasis nerfs in this weeks TWAB (this week at bungie) for Destiny 2 Beyond Light.

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27 thoughts on “Drew's Rants: TWAB Stasis Changes & Nerfs | Destiny 2 Beyond Light”

  1. If your wondering how big an impact the 60% to 50% DR on a super is, an Adored does 387 (iirc) on a normal headshot. With 60% DR it would do 155 damage. 50% DR means an Adored would do 194 damage on a head.

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  2. I hate how the hunter nerfs are like a slap on a wrist and when bungie nerfs the other characters they get shoved into the floor and ate dirt… Hunter has literally been meta since D2 dropped, the player base speaks for itself. These twabs will never grab my attention until another class besides the easy mode hunter gets a buff big enough to make them liable.

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  3. I’m real happy for the most part about these changes, but the biggest pain for me is still the slow effect and even if the shurikens and dusk field are nerfed they’re still going to be quite strong in the more common situations they’re used in which is mid to close range. Most of the time people will try to get close and lead every single engagement with a slow which makes it pretty difficult to fight back. Especially in this 120 meta the team shot playstyle is even more frustrating when you’re trying to take an engagement or bait shots and they all throw dusk fields and shurikens and there is absolutely no getting away. I feel there should be a new timer added, 2-3 seconds or less not sure still but this timer should be a countdown before you start getting slowed or the slow percentage creeps up from 0-whatever percent. Could call it like creeping chill or something idk but what I do know is I really don’t like the instant slow and I feel it ruins a ton of engagements.

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  4. Shatterdive, without even breaking glacier or frozen targets is still incredible utility, I can take jumping potshot that I wouldn't usually as I know I can immediately shatterdive and avoid getting domed, it's ability to just instantly pull you down is amazing. So it's fair that they are putting a cooldown on such ability

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  5. In the twab, where it mentions shiver strike having more downward momentum when slowed, I’m pretty sure it means that the Titan using shiver strike can’t move as far when he himself is slowed while using shiver strike, due to the downward momentum added.

    This is likely to make it so that they can’t get out of tornados so easily.

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  6. My only qualms with these changes is the Shuriken damage should’ve been hit harder and the slow accuracy penalty needs to be completely removed. Lastly, slow tick rates for abilities for should be momentary. Like 1-2 and with durance 3-4. Getting slowed for 5 seconds is fucking absurd for how often and easy it is to inflict it on an opponent (except shadebinder)

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