This Could Be The BEST Counter To Stasis… Destiny 2 Beyond Light



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35 thoughts on “This Could Be The BEST Counter To Stasis… Destiny 2 Beyond Light”

  1. Don't see any reason why it should be locked out of stasis, all stasis subs are able to counter so much with just a nade. I understand the hate you would get if you didn't say not for stasis but I really don't see the difference. Thanks for your time.

    Reply
  2. You should be able to store the damn charge, like Dunemarchers. Not sure why this wasnt done. You still have to run around to get the charge, but can then keep it until you die, or use the charge. This is way better than it is currently.

    Hunters: Cant be frozen while dodging, maybe only in light based subclass.
    Titans: Barricade already blocks the one grenade, why not all 3, and also blocks initial freeze from supers maybe.
    Warlocks: Simple, cant be frozen in a healing rift

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  3. PSA
    Every solar subclass tree on every character should intrinsically prevent being completely frozen , ever arc sub class tree should intrinsically prevent being slowed, every void sub class tree should have 75% resistance to shatter damage.
    Each subclass would have the one benefit + the 2 negatives
    Boom problem solved
    Now every subclass has a reason to be ran

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  4. I think a good counter to stasis would be if you could mix the light supers with each other for ex: I’m on titan I wanna use the one of the striker supers but I also want to use the grenade from the void subclass void wall and for my melee I want to use the little hammer and also you could mix the neutral game perks from the subclasses too I don’t think this would be to powerful or game breaking but this would be fun and interesting. Also Love your videos man.

    Reply
  5. Tie them to mobility. Light class only. Glass cannon style build. Make people go for mobility and recovery as a light based class only. Buff to pre nerf level.

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  6. Instead of something like "hunters can't get frozen or resist slow when invis," I think a better one would be to allow hunter to deflect projectiles and have a (very) small bit of damage resistance with their Tempest Strike. Since hunters spec mainly in to recovery and mobility, allowing tempest strike to do something like that would be pretty pog. Don't even get me started on if they slap on Gemini, Sixth Coyote or maybe even Sealed Ahamkara's Grasp

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  7. I'll take that as a good change but whatalso needs to change on its you can reflect shit but it shouldn't make it yours if you reflect a super but still hanging out in the fallout it should kill you.

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  8. You can deflect the stasis tornado with middle tree arc strider I have tried this today and it actually works I’m still experimenting wether it requires to be deflected on ground or in air but planning on practicing it 🙂

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  9. I think bakris should be move to light based classes only….stasis hunters are already SO good….a teleport get out if jail card they don't need

    I'd like the antaus shield reduced from like the 360 damage it has now to like 120 degree shield. So if from the side view a good sniper could still snipe.
    But the first slide would block 95% damage, with the second slide 50% and 3rd slide 25%…then 6 sec cool down

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  10. Great idea but that’s a quick fix that won’t last. People we be forced to run one exotic if they want to play crucible on A titan.
    Fix stasis in this sandbox is still the answer.
    Hunters have middle tree ark, they can steal a hunter stasis super by doing the block spin thing

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  11. For warlocks you could redesign the perk on apohteosis veil. ‘Resistance to all environmental damage when using a light based subclass’. So it would be a nice choice for pve and for warlocks it would give the perfect tool against stasis. No other benifits, but you simply can not get frozen… ever.. that would up the usage for that exotic for sure. No one uses it right now..

    Reply

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