MAX Resilience is gonna matter (Save some High Resilience Armor) | Destiny 2 Beyond Light



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A lot of changes are coming to weapons and overhauls of entire archetypes. However, amongst all of these changes, we have a major shift in importance of our resilience stat. Today we’ll be going over many weapons that lose their optimal TTK’s when encountering High Resilience, and how this will prove beneficial in Beyond Light.
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25 thoughts on “MAX Resilience is gonna matter (Save some High Resilience Armor) | Destiny 2 Beyond Light”

  1. the Hand Cannon is Kindled Orchid (Kill Clip + Rampage version). She will be missed…
    forgot to mention that the Last Word damage values I mentioned are for ADS and not Hip.

    Reply
  2. See, I was saying this back at the start of the season. People were shocked at 600 autos having a 0.7 ttk, but I immediately realized if you had high resilience, its still 0.8. You will survive to take 1 more shot…. barely, but that could be more than enough to get out of a situation. I've been trying out high res/recov builds and while it means I have to dedicate myself to trading blows (low mobility = low strafe speed), i've gotten out of many fights because of the extra health, then to recover my health back quickly.

    Its more effective with top tree sentinel, the healing on melee as well as overshield from charged melee is too good. 200 hp + 30ish hp from overshield means not too much can instantly drop you.

    Reply
  3. Sadly i had a high resilience build, then everyone this season said I was a moron for having it and didnt have a clue about character builds. So I don't have that armor anymore. Guess I should have listened to myself back in March

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  4. I have 100 resilience and everything else is basically at 50 or higher, play as a hunter and it's quite possibly the best build I've ran in PvP alongside last word and worm husk. Give it a try.

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  5. I've been saying from the start how stupid it is that people think res is useless. I run high res and rec with mid mobility. Even if high res only keeps you alive for 1 second longer that's and extra second of dps and that can make all the difference if you have good dps output. It tanked me though the days of the no skill shotgun sliders and would baffle them that they didn't one-shot me as they got into rage for me to get the last word.

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