MALFEASANCE [Destiny 2 Beyond Light] Full PvP/PvE Exotic Review



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In this video we’ll be taking a look at the Malfeasance Exotic hand cannon after the changes made to the weapon archetype in Destiny 2 Beyond Light. We’ll take a look at both the damage output and functionality in both the PvE and PvP sides of Destiny 2, to assess where this weapons sits from a usability and effectiveness standpoint!

Time Stamps
0:00 Intro
1:41 Stats and Perks
3:04 PvE
7:23 PvP
12:04 The Verdict

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23 thoughts on “MALFEASANCE [Destiny 2 Beyond Light] Full PvP/PvE Exotic Review”

  1. I remember the time that I prayed for the meatball to appear. It took me like 10 rounds of normal Gambit for it to appear and lose the game. Now I’m begging it to not appear cause it’s kinda hard to deal with it. I was looking for something to watch, thanks for uploading a good review 😀

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  2. When I first stared beyond light on europa this is the handcannon I decided to run with. The bigger magazine is incredibly good at taking out those annoying Wyverns with the explosive damage

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  3. Very awesome video, I really enjoyed to watch it. For me it will always be top tier everywhere, especially the maze of the shattered throne was easy to play with Malfeasance. So… Awesome work 👍

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  4. I got my friend to wipe out the other team as invader three times for me (my hero!!! ❤❤❤) to get this gun and never used it. I'd rather take Le Monarque into any content than Malfeasance if I'm not gonna get orbs of power.

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  5. Appreciate you going in really detailed on the burst dmg on those explosions. The slow-motion of the explosion is good to see how it actually works. So it's on the 5th round. Didn't actually know that. You'd gone really detailed and each shot particularly on how long each shot will linger per shot. That's actually great insights dude!!!

    Great work dude!

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  6. I feel like taken predator should get changed since 1. Near no one is gonna use Malfeasance on gambit 2. Taken is not the main enemy and there is little taken in strikes and places
    So to change it it should be where enemies that die by it’s exotic perk or die while having slugs in them explode and spread slugs to nearby enemies
    And it catalyst should give it reconstruction and bit more reload

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  7. Hmm, I had no idea the rounds lingered for that long, regardless the Hand Cannon feel like a legendary on Steroids. Yet the perk seems so underwhelming as you have to put so much effort making sure your Shots don't become blanks.

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