Here's How The Arc Subclasses Can Be Updated To The Stasis Model | Destiny 2



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For the last 5 months, the Darkness has been the most pervasive aspect of Destiny 2, both in the lore, but even more so in the gameplay. When Beyond Light launched, the franchise’s first Darkness subclass, Stasis, came with it. And this was an occasion that many had been begging Bungie for since the earliest Destiny 1 days: playable, Darkness subclasses. Stasis brought true innovations to the franchise, with Stasis being a proper “element” with unique features like Slow, Freeze, and Shatter, as well as a simple but elegant subclass customization scheme that plays off of the “elemental abilities” of Stasis. Unfortunately, this innovation to elements and subclasses was reserved only for Stasis, and our old Light Subclasses have been completely left behind. It’s time for the game’s Arc, Void, and Solar subclasses to be brought into the modern day.

In this video, I’m going to explain how I would revamp the game’s Arc Subclasses. We’re going to discuss how Arc as an element can be reworked to have unique elemental effects like Stasis, and we will then discuss how Warlock, Titan, and Hunter Arc subclasses can be redesigned with customizable Aspects and Fragments. Let’s jump in!

#Destiny2 #Arc #Subclass

00:00​ – Intro
00:42​ – Reworking Arc To Have Unique Elemental Effects
06:31​ – Warlock Arc Subclass: Redesigned For Customization
16:10​ – Titan Arc Subclass: Redesigned For Customization
21:12​ – Hunter Arc Subclass: Redesigned For Customization
25:35 – Outro

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46 thoughts on “Here's How The Arc Subclasses Can Be Updated To The Stasis Model | Destiny 2”

  1. Hopefully I did a better job of representing our Titan and Warlock brothers and sisters in the community this week with proposing unique Arc builds, as last week I kinda skimped on y'all and really only proposed one crazy new build for Solar Hunters. I wasn't trying to class-discriminate, the video was simply getting long and I had to get something out the door haha!

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  2. Really? I would have thought Arc counter to Stasis; as fast jolts of energy is offset by the slow creep of crystals.
    Also both, now more so stasis, for Titans emphasizes movement. Poison would feel more of an opposite to a cleansing flame and both would do tick damage.
    I'm still hoping on a SIVA subclass lol

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  3. I think that Shock and Disrupt debuff will just cause players frustration much like Stasis, but to a lesser degree since it's targeting your abilities and not your movement. Players going into games with builds centered around recharging abilities only to have it not work from disrupt and shock will lessen the experience they could have with that build. RPGS can be EXTREMELY fun from ramping up numbers, damage, health, and other stats specific to other rpg games, but taking away from the player from what they've been building up to will only dampen the fun

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  4. If they're gonna make it so you can change your trees like this, then they need to let us save loadouts. I love the customization that your guardian can be, but I hate wasting 10 minutes to completely switch from a high strength and recovery to a high mobility and intellect (or whatever) it's just not fun to keep doing that

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  5. I feel like with this video and the Solar one, you've fallen into the pitfall you yourself was annoyed with: that each element is just recoloring of the same space magic.

    While i love the idea of giving Arc, Solar, and Void unique elemental effects, with the suggestions you've given you turn them into the same thing as stasis: Priming Debuff > Hard Debuff > Detonation with crowd control capabilities. It makes the individual subclasses a lot less unique, IMHO.

    Light Subclasses dealing bonus damage to enemies under the influence of their Dark counterpart and vice versa is a really good idea, and gives incentive to run a varied fireteam for bonus damage. Although it could also encourage running 1 person with Stasis, and the rest of the fireteam with Solar. Or Decay/Arc, Void/Grav, etc.

    Unfortunately, and the biggest gripe i personally have, is that each Stasis class is based around a very specific part of Stasis' effects:
    Behemoths are all about creating jagged stasis crystals everywhere, and smashing their foes into them.
    Shadebinder's entire kit revolves around freezing entire groups of enemies solid.
    Revenants are all about the slow effect, and you have to use a lot of your kit to freeze people. Shatterdive kinda breaks the mold set with Warlocks and Titans, strangely enough. But it's the exception, not the rule.

    With the proposed changes, Solar subclasses can all easily take advantage of Ignites, Burns, and Explosions, or Arc subclasses with Shocks, Disruptions, and Discharges, respectively. It kinda waters the classes down and blurs the line between them. I realize that isn't so much your fault as it is with their current designs in D2, but it's still worth mentioning.

    TL;DR The elemental effects cling too close to the stasis formula, and loops back to the same issue you wanted to avoid where the classes feel like different colorations of the same thing. The individual effects of Solar/Arc differ from stasis in that every class has access to every stage of the elemental effects, where Stasis classes hone in on a singular part each.

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  6. Can't help but notice that you didn't say "Fellas and ladies".

    Jokes aside, I couldn't ask for more. If this turns out to be a real thing eventually, I would have my dream Missile Titan.

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  7. While this is all well and good, you can’t complain that classes are too homogenous and light subclasses aren’t comparable to dark ones, and then base all fragments off of stasis ones. That said we have to wait and see what all the future stasis aspects and fragments have to offer, as well as future darkness subclasses. Also, you can’t say that all the light subclasses are different reshades of the same thing, and then keep everything that makes them ‘the same’. There is absolutely no way that Attunement of Grace and Attunement of Chaos are reshades of each other. Don’t take offence to this, it’s only criticism. The way of laying out and customising everything that you introduced is very good, albeit a copy of stasis, it’s justified.

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  8. imagine making every super like bubble titan. imagine ur a solar warlock… need dmg? press F once and activate daybreak, need a well? hold F. Imagine ur a void hunter…press F to draw ur bow or hold F to channel the void into ur spectral blades. I think u get what I mean

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  9. Great vid but for hunters to have focused breathing and call of the wind, sounds super op because pair that with frosties that gives faster cool down to dodge plus a 100 mobility stat. Would make dodges cool down almost non existent.

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  10. I low key think that the last announced year of light fall will actually take away all light sub classes. Although I’d rather see all of the light subclasses see this treatment and become updated. I just don’t believe bungie is going to do it, it’s easier and cheaper just to write a story narrative that removes them all together…

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  11. As a fan and avid user of bottom tree Stormcaller with Getaway Artist Arc Souls, I would absolutely love to replace Landfall (in its current pathetic state it requires a direct hit to kill supers, and can only kill normal guardians within 3m of the Landfall blast – it's absurd how weak it is for taking an entire perk node on the skill tree that is only on initial super cast) for Chaos Reach or Ionic Blink Stormtrance, plus Ball Lightning, Storm Grenade, with Electrostatic Surge and Arc Soul which would grant five fragments if I understand it correctly, so I'd pick Call of the Wind, Call of the Conductor, Call of the Surge, Call of the Current, and Call of the Arcborn.

    Electrostatic Surge and Arc Souls with Getaway Artist are already fantastic as a support role (albeit somewhat one dimensional), and replacing the junk super with something useful like Chaos Reach or Ionic Blink would really make the kit viable. Plus the new fragment system would make it way better. Here's hoping!

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  12. I don't even have expansions to get access to middle tree Arc Strider, but if anything happend to it, I would kill everyone and than myself!
    No twirly stick nerfs detected.
    ''It is…acceptable.''
    Me about to add Ebb and Flow to ye olde (Combat Flow + Gambler's Dodge): ''The stick is on vacation, you will settle for my fist!''

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  13. You know what I'd love to see next? A video about currency pruning, consolidation, and a rework of the upgrade/shard/prism economy. There are just too many things, too many stack limits, too much bloat.

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  14. Another Great Video Kujay. after you do you light subclass rework, can you do Armour 2.0 and Grandmaster Nightfall 2.0 ? Armour is mostly about how luck to get the right stats and Grandmaster are really tedious involving hiding behind walls and doing terrible damage, while reducing the movement and abilities destiny is known for. I would really like to see how you would improve these aspects of the game. One again Great Video!

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