Empire Hunt: The Dark Priestess Full Completion Gameplay [Destiny 2 Beyond Light]



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Destiny 2 Beyond Light – Empire Hunt The Dark Priestess Full Completion Gameplay / Kridis, Dark Priestess. Just a quick video showing the new Empire Hunt gameplay, the whole mission and boss fight. Basically the same as the Nightmare Hunts / Forsaken Baron fights that we’ve had before. Kind of weird that this is one of the lieutenants, basically the same as the final mission against Eramis, but probably stronger than Eramis actually was (based on the fight itself).

PC setup:
MSI MPG Z490 Mobo, i9-10900k CPU, RTX 2080 Super GPU, 64GB DDR4 3200 C16 Ram, 1TB NVMe M.2 SSD, 8TB HDD

Keybindings can be seen here: https://youtu.be/RYtWyYUr9B8

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22 thoughts on “Empire Hunt: The Dark Priestess Full Completion Gameplay [Destiny 2 Beyond Light]”

  1. This mission is cheap, not hard just cheap tactics. The freeze spam is never ending every 15 seconds you really can't dodge it and if you get get frozen the enemies push you off the map. The titans new super is also useless as it's nothing but lunging and diving on a map thats is in air and instant death the second you fall off.

    3 times I was frozen and pushed off the map, it's not even hard it's just immune and freeze spam, if you throw up your barrier you do not have it for the next 2 freeze attacks, if it manages to freeze you and you wait it out they push you off the map, if you break out of it they 1 hit you.

    It's not hard it's just artificial difficulty making it so you have to 4 phase a boss and your spending 90% of your time dodging instant freeze attacks, getting pushed off the map, or the boss ledges at you sending you flying off the map.

    I didn't find this difficult for a second, I found it cheap, and felt like I was fighting with both hands behind my back because bungie can't make a boss fight without them being immune to your damage half the fight or the boss having some form of stomp mechanic which shoots you off the map. You will most likely die a few times and each time you do your ammo doesn't go back to normal so if the boss manages to stomp/lunge dive at you knocking you off the map you have to reset and you keep losing ammo.

    It's like Bungie wanted to make a boss fight where the whole room is covered in instant death walls and the boss does nothing but stomp. It's 100% hands tied behind your back, this is a serious miss for me, it penalizes you while the boss is basically freezing you every 15 seconds and of course you can't damage it, you must jump from ledge to ledge to kill the servators every phase and GL not getting frozen while jumping in between platforms because it never ends.

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