Drewsky & CoolGuy Translate the TWAB to English (Shotgun, Hand Cannon & DMT Nerfs) | Destiny 2



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In this video CoolGuy & I do our best to interpret and translate the Shotgun, Hand Cannon and DMT nerfs into what they actual mean and how they will affect the meta going forward in Destiny 2 Beyond Light Crucible.

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37 thoughts on “Drewsky & CoolGuy Translate the TWAB to English (Shotgun, Hand Cannon & DMT Nerfs) | Destiny 2”

  1. SOOOOOOOOO much to cover in this TWAB. Was too hard to include everything in this video, and for people interested in more bite-sized explanations, I'll have individual videos uploaded each day on the individual changes this week. Enjoy!

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  2. +.25 to the angle is also significant because that's added to the radius. That means they are realistically adding half a degree to already large 8 degrees of shotgun error

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  3. So switching from my outlaw multikill clip Bottom Dollar to my rangefinder explosive payload Bottom Dollar. I wonder how explosive and timed payload will play out in this meta.

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  4. I honestly feel like they should have just deleted the agressive frame shotgun archetype. There is no use for it in PvE because its dps is dogshit and its burst is also not enough to OHKO priority ads or safe enough to be used in endgame content. What even is the point of using an agressive when they handle like shit and have a bad OHKO range? If you are just going to melee for the cleanup you might as well use a lightweight and get the additional mobility and have a similar kill range.

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  5. I think the concept of hip fire on DMT is if you’re getting rushed down and have no time to switch to a shotgun you have a much better chance. It is probably still too subtle for MnK but depending on how much range you have while hip fire it could be really short

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  6. the only problem i have with the current metta is that 120s are beter than a scoutrifge in almost every way besides ttk. and shotguns out compeet sidearms too much. i dont think that the shotgun nerf will be significint enoug to stop them from dumping on all sidearms

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  7. “Shotgun melee is back”
    It never left. Shotguns are still inconsistent as shit so you always have to melee to clean up after a shotgun shot. I don’t understand why Bungie continues to nerf pellet shotguns without making them consistent

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  8. I’m really interested in how the shotgun changes play out, my initial thought is I kind of like them. Taking ohk in to 6-6.5m I think will better reward cqc movement, punish head down rushers and potentially get people off of low handling options for all weapons (once the qd glitch) is gone since that fast swap for chip clean kills is much more valuable. Can’t wait to listen to y’all’s thoughts on it!

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