Did Bungie just RUIN STASIS in PvE?



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The BIGGEST Nerf to Stasis we’ve ever seen arrived with a new Hotfix in Destiny 2: Season of the Splicer! But did Bungie go TOO FAR and Ruin Stasis subclasses in PvE?
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New #Destiny2 video, breaking down the aftermath of the new Hotfix that hit Destiny 2: Season of the Splicer (Season 14) during Year 4 of Destiny 2: Beyond Light in the most recent Bungie TWAB! The new Destiny 2 Season, is here for PC, the Xbox Series X, Xbox Series S, and PS5! But today, we are discussing the ramifications in PvE of the Stasis Nerfs for the Stasis Subclasses: Behemoth Stasis Titan, Revenant Stasis Hunter, and Shadebinder Stasis Warlock! These nerfs will effect the best class for PvP and create new PvP Tips and a PvP Meta! But they have also hurt these subclasses in PvE as well, and this is an issue because Stasis is not overpowered at all in PvE!
#SeasonOfTheSplicer #Destiny2News

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22 thoughts on “Did Bungie just RUIN STASIS in PvE?”

  1. I'm a stasis revenant hunter using mask of bakris because i love the shift it helped get me out of situations that i should've died to in pve, plus with the winters shroud it made slowing more enemies or out right freezing them if they survived my melee so helpful. Not only that dodging near a boss with winters shroud and the mask of bakris made dealing more damage so much rewarding to risk a gamblers dodge near the boss to get my melee back and get bonus damage against them

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  2. It's honestly unreal how they still haven't just made it so this kind of stuff is applied exclusively in PvP. We get modifiers all the time that you see in modes like Mayhem and Momentum Control that change the way the game normally plays, why not have another modifier that applies debuffs and changes the problem issues while in crucible. We know modifiers are capable of altering gameplay, just utilize those instead of nerfing our stuff EVERYWHERE.

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  3. Understand the said reasons behind changes, but why introduce a new ability only to wrench it away again because a few and I mean a few PVP didn't like to be beaten by it. Yes it was strong, so what wen a player goes into PVP just up there strength ability automatically.
    But leave it alone for PVE players that have been enjoying the ability to take down stronger enemies or slowing them down to give you the chance of taken them out.
    I say Bungie leave it as it was, it was refreshing to the game. "Did you want ice with that"? 🙄🙄🙄🙄🙄

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  4. I feel like we should have expected this. Its always been the same since launch, something gets to potent in pvp and we blame it on warlocks till we get a nerf. And then we get anoyyed because it wasn't exactly what we wanted.
    Seperate sandboxes is what we should've been asking for from the start.

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  5. Sounds like all the Titans are crying now that they arnt getting cradled. By stating that they titan is the easiest to tell is because they were giving that much of crutch over the years. Down with titans!

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  6. Crucible should just be it's own game. Like a whole separate download from the base game. They are so worried about the size of the game. This is a great way to cut the size down. Just separate them completely and players can play what they want without effecting the other player base. Two separate downloads, two separate games, two separate sandboxes balanced properly. Other games have made their multiplayer separate from the base game with success. Bungie is just being lazy at this point. I'm sure they already have separate people working PvP and PvE stuff so it's not like they would need a staff change either. They are 100% bullshitting if they say this isn't possible. Get you fingers out of your ass Bungie and do something that your player base actually wants.

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  7. I use to love using stasis for my titan to freeze and slide at my enemies in pve now I can't even do that no more I have to run in a little Circle then do it. Why can they just apply the nerf to pvp not pve

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