The State Of The Meta in Beyond Light | Destiny 2



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An in-depth look at what’s what in the new sandbox in Destiny 2: Beyond Light. This might be one of the most diverse meta’s we’ve ever seen.

0:00 – The New New
2:38 – Weapon Tuning and Stasis
7:19 – Engagement Ranges
8:52 – Short Range Meta
9:43 – Mid Range Meta
11:17 – Long Range Meta
12:21 – Conclusion

Welcome to the home of Ascendant Nomad, a multiplayer gameplay specialist dedicated to bringing the best out of your game in Destiny 2.

#beyondlight

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35 thoughts on “The State Of The Meta in Beyond Light | Destiny 2”

  1. I totally agree with Nomad's analysis. From the perspective of an average (at best) player, this meta feels the most balanced since a while and stasis has made shotgun "aping" less accessible to …pretty much everyone who runs with a Felwinter's Lie. As someone who prefers mid-range engagement and plays on a console I saw a 15% improvement of my seasonal stats jumping to a 1.45 KDA average since BL.

    My only remark is that I don't understand why most people keep overlooking Vigilance Wing when talking about pulses. While being a rapid fire it benefits as well from last season's high impacts buff and it can 2-tap within range. It's one of the most solid options currently.

    Reply
  2. I like what the sandbox now, primary skills all the way.

    However, there is still an outlier that is incredibly annoying and difficult to counter. Arbalast needs to be tone down

    Reply
  3. You forgot about Crimson, it's a fucking moster, esp on console. We'll see what happens when the next gen version comes out next month and if it moves things in a more PC meta but as of now I'm loving that everything is viable. Oh and Vigilance Wing is still great also.

    Reply
  4. you outro music is kinda aids… your voice is soothing and calming, you should look for music that echoes that.
    you can sing us a sweet lullaby with your voice then go extra crazy on the outro.
    i heard that shit and i legit jumped like being jumpscared in a scary movie.

    Reply
  5. Imagine being shaxx and just hearing zavala say "stasis is banned"

    And then a metric fuckton of ice walls coat dead cliff a solid two minutes later

    Shaxx must be mega fucking confused XD

    Reply
  6. 120's have been a stand out for me. Always seem to land a sticky hand shot from extreme ranges. Throw rampage, high energy fire or hedrons on there, and you get yourself some nice 2 taps all the time after the initial kill. Plus overflow and you barely have to reload cause special is always being dropped.

    Reply
  7. After much time in comp here's what I thought from the meta:

    – People using long range weapons on widow's court (instead of using a handcannon shotgun like previous seasons)

    – Felwinter's lie dominating both other shotguns and the special slot regardless of the map

    – 140 rpm losing to pulse at range

    – scout rifles losing to pulse at range (no map is big enough for scouts to overtake high impact pulses)

    – Warlocks relying on top dawnblade rather than stasis

    – Hunters finally having a neutral game with stasis but at the cost of having one of the worst super in pvp that got hit hard with the stasis nerf

    Titans using the new melee and slide to have impressive mobility to get in or out of a fight

    – ace and dire promise are the only 140 used while true prophecy is the only 120 used

    – Crimson seeing some use in clustered maps

    – Felwinter's lie having top usage and kills over primary weapons

    Reply

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