STURM [Destiny 2 Beyond Light] PvP / PvE Exotic Review! A Hand Cannon For Everyone?



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In this video I’ll be taking another look at the 120 rpm exotic hand cannon, Sturm in the Beyond Light sandbox of Destiny 2. Well take a look at stats, perks, performance and damage output for both the PvP and PvE sides of the game to see how it is currently holding up!

BRAVExHERO’s Sturm Video: https://youtu.be/N5g-v-405ls
Apathettic’s Sturm Video: https://youtu.be/3XDkb4ATKCk

Ironworker Gaming Discord: https://discord.gg/BngTQD3EjV

Time Stamps
0:00 Intro
1:47 Stats and Perks
3:37 PvE
6:30 PvP
12:47 The Verdict

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26 thoughts on “STURM [Destiny 2 Beyond Light] PvP / PvE Exotic Review! A Hand Cannon For Everyone?”

  1. Sooo…Sturm is good now!! Have you been running it in Beyond Light, and is it better than other 120 rpm hand cannons in your opinion?

    Also, just rolled over 4000 subscribers on the day this video was published!! Thank you to everyone for all the support over the last 10 months or so!! It's been a great YouTube journey so far!!

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  2. I've seen alot players using sturm in the crucible lately and I might as well try it too! And lucky for me I have the catalyst so all I have to do is reach it to masterwork and the increase range might come very very handy

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  3. As a mainly PvE player, I don't find myself using Sturm and Drang very often. But when I do, I have so much fun. I don't really use 120s, but when I do, its Sturm.

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  4. I think Bungo overturned 120s. More range than some scouts? very easy to use? easy to get to a .5 ttk? I think we need bigger maps if these guns have this much range, they choke out pulses, scouts, and bows.

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  5. "I am a B- player in pvp"

    God I didn't think it was possible to relate to you more! You are the same type of player as me, playing both aspects of the game.

    I just have a unparalleled Bright Dust addiction though πŸ™

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  6. Loved it!
    A way that I feel Bungie could make this exotic combo feel more…. exotic. Is actually pretty simple. You got two guns. Let us dual wield them. Holding reload readies both weapons and removes your ADS capabilities in exchange for the benefit of being able to send more lead (or whatever guardians use) down range. This would limit your long range capabilities helping with the balancing too.
    Also to all you Titans out there who run middle striker tree. If you slide over ammo blocks it will grant the same amount of damage(ish, havent run the full numbers I just know the effect is the same) as an overcharged round in Crucible. Go nuts.

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  7. A quick elaboration as to why it's the meta: From all the archetypes I've used even considering all stats, ultimately it comes down to preference now as a lot of weapons actually keep up. I can pick up any Weapon and perform well but if I can't get that shot (flinch first) I'm dead lol.

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  8. This would be a much better combo if Drang had an full-auto sear dropped in it (AKA Full Auto Trigger System) like its Baroque counterpart had. That'd at least incentivize using Drang more since it'd be more of a slow machine pistol than a Sidearm.

    I used to use this set all the time, back when the Power cap was 950 and I was just a fledgling New Light. I might make a new build for it.

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  9. Sturm, the weapon every scout rifle whised to be. And Sturm is just like Thorn, except the rate of fire, range, damage over time, exotic perk and looks but it does have similar in air accuracy

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