STASIS HAS RUINED PvP in Destiny 2 Beyond Light



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STASIS HAS RUINED PvP in Destiny 2 Beyond Light. This new subclass has done some big negative things for PvP. Enjoy!

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40 thoughts on “STASIS HAS RUINED PvP in Destiny 2 Beyond Light”

  1. I do not like the whole idea about freezenig in pvp. Really instakill would be easier to swallow than freeze. Because even if it is 3 seconds it is long and if it was less it would be useless.

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  2. Imagine essentially making destiny pay 2 win.. Ive paid for the game twice over or more possibly. I dont want to have to pay just because I cant have these handful of skills without doing so when they've taken the rest of the game I paid for away.

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  3. Destiny 2 Beyond has nothing but stupid sunsettimg and stupid content, stolen weapon power, waste all my shards on a triumph hall for nothing, pay money get things stolen away so Bungie can make a fat dollar off of bullshit that no one gives a sht about. Worthless loser ass company works for Hitler.

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  4. Hitler made now a peice of sht rip off company for 2 year olds who cant remember where their money went, stop paying these stupid assholes money and let this stupid ass game die already, who gives a sht anymore about Hitler Bungie

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  5. One of my friends is endlessly defending his.warlock stasis and pre nerf he was saying that it wasn't cheap to freeze someone with a 30m melee and get a free kill. But he kept just shouting from the roof tops that hunters where absolutely over powered. And that there super was to good.

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  6. personally I don't mind most of the stasis abilities themselves its just the damn freezing mechanics. On a super, sure. It's annoying but hey, it's a super, whatever (even though hunter super is total ass compared to titan and warlocks for pvp). My problem exists in the sheer amount of hard CC in the game now. I wouldn't mind a slow and I can appreciate area denial and attack movement options but goddamn man, not even League of Legends has a ton of 4-5 second stuns. When you introduce hard CC into a fast, movement based FPS you have to be really really careful. As it stands, being stunlocked from around a corner or frozen in the middle of a 1v1 you're WINNING is infuriating. There's no counterplay, if you're stunned you are dead.

    I'll still play it because I think this weapon meta is the most balanced they've had in a long time and genuinely enjoy it but goddamn can you tell that nobody at Bungie gives two shits about PVP. They desperately need a playtest team specifically for PVP because bungo is damn good at fucking it up in a new way every season.

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  7. I really hate stasis. There's no chance for you to counter-play, unlike when you're facing other subclasses. When you get frozen, you have 1% chance of surviving. It's really frustrating and i'm really close to deleting this game.

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  8. Avg time to kill for most guns is 1 second, give or take. Freezing opponents with melee, grenade, and super throughout the match for 1 second or more rach is an almost guaranteed kill, especially at higher skill levels. I have NEVER had time to break free. Plus freezing suppresses supers. No other subclass has that much power.

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  9. This is why I hate how Destiny, despite going F2P, still has paid DLC. And makes it worse by locking whole entire subclasses and perk trees behind the DLC paywall. Yet, because they don't want to "split the playerbase" DLC owners can play with DLC-less players. That is not fair to the free players, nor is it very fun for the DLC owners since it is no challenge to essentially bully all the poor F2P guys to death in PVP.

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  10. I used to carry in comp, trials I had 59% win rate, 59 kd. Now I have a 13 win rate and my kd is dying, I just gave up on crucible stasis ruined my account I don’t even play crucible anymore

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  11. Absolutely, absolutely, absolutely agree. I am a PvP player from day one D1 and have rolled with all the meta changes and have gone with the flow, but this makes every class other than stasis at a disadvantage, as far as abilities fix supers are fine.

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