Sixth Coyote/Bad Juju – EXTREME SUPER REGEN – DESTINY 2 SEASON OF THE CHOSEN



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Destiny 2: Beyond Light brought with it a plethora of new exotics and toys for us to take advantage of. With that came Destiny 2 Hunter builds, both new and old. Bad Juju and Sixth Coyote were seemingly meant to be together; kind of like butter and toast; with the right mods, of course.

Season of the Chosen continues to provide us with great things. Let us give thanks. Have another Hunter build.

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29 thoughts on “Sixth Coyote/Bad Juju – EXTREME SUPER REGEN – DESTINY 2 SEASON OF THE CHOSEN”

  1. Hell yea, loved the video man, Syked to see my build go out into the wild, i hope to see more degenerates running it. it rips in pve or pvp. and the basic energy engine is highly adaptable to arcstrider or gunslinger builds. I kind of developed this idea in part so i had to swap my gear less to change loadouts. Necessity may be the mother of invention, but laziness is damned sure the father.

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  2. Tbh, since you're using Distribution, Mobility for more uptime on your dodge would be more efficient than discipline. Also Impact induction would work greatly as well due to Shurikens hitting multiple enemies. Giving you optimal uptime on all your abilities.
    Edit: Salvager's Salvo is a good replacement for Energy slot. Every one has easy access, can swap to Vorpal, and has chain reaction as well.

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  3. can you suggest a weapon other than bad Juju I know you said it was open season and what niot, just looking for somethign that i can use inplace without wrecking the build

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  4. Out of Curiosity, how fast do you think you would get a super with energy converter after a super? I think that might make this build a bit more crazy since you already have two other mods/fragments also feeding into it

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  5. I've been using a Liar's Handshake build on my Hunter recently, and since I was punching things all the time I switched to a Trenchbarrel shotgun – one of those would work pretty well here too I think. You'd loose your grenade regen, but with that many shurikens flying around maybe you wouldn't notice

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  6. if you play this game everyday, 2 hours aday before bed time or whatever, you should know this since the first week of beyond light… this build has been on the go for ages now like wtf, people just discovered this shit or something? bunch of noobs

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  7. @Jayboytv BTW you miscounted. With full double dodge and melee you can pump out 6 shuriken, also I kinda dispute the dynamo vs. hands on call. Shuriken chain on hits so you can chain kill you get a super charge off of Hands on for every kill vs. a single dynamo+distribution super bump per dodge. And with grim Harvest amping it up as long as you are killing melee is almost never down. More of a focus thing utterly abusing the dodge slow pulse to melee chain kill was the initial seed of this build.

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