Reboot (Game Version) – The Glassway Strike Boss Theme – Destiny 2: Beyond Light Soundtrack



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“”A gate. Of course. Clarity Control is inviting me to make a GATE.

The Messenger Hypothesis. Aliens would seek the most efficient method of interstellar contact. Starships are slow, fragile, and massive. it is easier to send a set of instructions for a message receiver, or a construction blueprint for a portal.

This explains the reports of visions and paranoia at the K1 site! The idiots were receiving a message, but they failed to divine the true purpose! Or perhaps the invitation was only intended for me. And it IS an invitation…

..but I will need more data, and more talent, to answer it. I feel that the gate Clarity Control wants me to build is not any form or product of Clarity itself. The design, I think, is Vex…those pestilential nuisances encountered on Venus and occasionally elsewhere.

If I need a Vex gate to fulfill Clarity Control’s purpose, then I will make a Vex gate in the simplest way. I will have a Vex build it for me.

I know exactly where to find one. The only trick will be concealing the fact that I’ve taken it.”

-Clovis Bray’s lost journal, Entry 6

Phase 1 – 0:00

Phase 2 (Vex Reinforcements) – 6:22

Phase 3 – 7:30

Music by Rotem Moav, Skye Lewin, Michael Salvatori, Josh Mosser and Michael Sechrist.

Audio Recorded and edited using Audacity. Visuals from Bungie’s D2: Beyond Light Press Kit.

Special thanks to my patient fireteam for their assistance in the recording stage. Much appreciated.

Destiny 2: Beyond Light and associated media, assets and intellectual property belong to Bungie Studios. This video is non-monetised and strictly for entertainment purposes.

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37 thoughts on “Reboot (Game Version) – The Glassway Strike Boss Theme – Destiny 2: Beyond Light Soundtrack”

  1. Reminder: This channel is a spoiler-safe zone. Comments containing datamined info regarding lore, quests, raids, etc, will be deleted at my discretion. You have been warned.

    All that out of the way, enjoy the music.

    Oh and don't expect the fancy waveforms on every video. It's a total pain in the ass…

    Reply
  2. I think this is one of the most interesting strikes in my opinion, sure on paper it's just [Minor in game lore spoiler warning]…

    Eramis reopening a Vex gate which releases a big Hydra, but the story behind it with Clovis Bray literally building the gate and being the cause of the Vex to arrive on Europa in the first place is fascinating. Plus that gate literally leads to the Vex home world!

    Reply
  3. I love getting to the boss room, seeing the little hydra come out, and saying "awe it's adorable he has a big portal." Then the big boi comes out of the portal and I just go "OH SHIT!!!" and did an immediate 180 for the cover.

    Reply
  4. Cheers, man! I was waiting for this to be released. I was certain it was different that the ost version, but didn’t have the time to sit in the boss room forever.
    Cool thing I’ve noticed: the beat (harmony? Whatever the bass part is called) of this track is identical to the one in the music that played in Interference. I have to guess it’ll just become the darkness combat leitmotif.

    Reply
  5. Getting both Half Life and Mass Effect vibes from this track, lots of sounds they haven't used anywhere else – really drives home the idea that the Vex truly are the most alien, inhumane things we've ever encountered. Even the Darkness likes to talk, but the Vex? The Vex are the laws of the universe playing out to their inevitable conclusion. A matter-virus, the "meta" of physics. Incomprehensibly vast and utterly apathetic in scope, the true cosmic horrors of Destiny.

    Reply
  6. When I first saw belmon I said this, "ARGOS STRIKE BOSS IS REAL" as a joke because of the fact I've met players who say argos is a strike boss as a joke because of how easy they were. Tfw a joke becomes a reality

    Reply
  7. As the mechanical electrical hum of the great portal opens. Electrical buzz and discharges echo the great chamber with units entering from a different point of time and space. Great armored steady walking killing machines with a singular red glowing eye(s). The Vex. The Hydra’ Belmon, The Trancesendent Mind and his counterpart thus enter the great hall before our 3 hero’s and with them come forth the steady might of their army from their unknown world. They seem endless and eternal. Such machines show no fear or respite and mercy upon our hero’s. They march in unison to the other end of the chamber hoping to get one foothold on the outer world so that many of their soulless kind can join them. This battle is fierce and cunning. The hero’s try to hide from Belmon but soon he sends forth his lower servant to drive them out. However knowing of this they outwit the hydra making it return to the void to regroup and soon new constructs of the Vex join the battle. War machines with glowing tendrils and high legs able to leap great distances with a high amount of power. Belmon shows no mercy. However the hero’s are quick to dispatch them quickly and carefully and damage the great Mind. Belmon retreats to the void. Vex Reinforcements arrive. Belmon and the Trancendant Hyrda return from the void eager to finish the battle but knowing only one side will win this fight. The army of mechanical machines clash against the warriors of the light in a never ending battle to stop the endless march of the Vex. In the end the head of The Transcendent Mind is shattered and defeated. Belmon is no more.

    However

    Time has no meaning. Only a End. However for The Vex. Time is their domain. And their end is a future.
    A future where there is nothing.
    Where all life is at a end and the stars go black. The end of all things. And only things alive to live that future is them.

    T̶̩̎͑ȟ̶̡͍̲͂͆̉͂̈́̕e̴͈͌̇̾̈́́͐͌ ̵̢̪͈͇̰̫͎̀̑́̿̄̆̓̊V̵̛̛̦̗͈̠͎̤͗͂̓͌̈́ȅ̷̺̱͙͌̏͂̔̋͋x̴̨͉̦͔͖͇̲̮̂͌̃̒̉́̚͝.

    Reply

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