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Description: ONE SHOT SCORN?! WTF!
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Story: GO BEYOND THE LIGHT.
A new power is born out of the ancient Pyramid Ship above Europa’s frozen frontier, and a dark empire has risen beneath, united under the banner of the Fallen Kell of Darkness, Eramis. Join your fellow Guardians and bring down the empire at any cost – even if it means wielding the Darkness itself.
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Song: Shiah Maisel & ESAI – Away From Me
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source
3:03 season of the seraph
It’s the last season before lightfall 💀
9:48 no this is a nightfall
You’re getting pretty close to end game content here
10:35 the build matters more than abilities tbh
1. the 40+ minute thing is for if you're doing it on grandmaster difficulty, in which you are given 45 minutes before your revive tokens are taken away
2. the scorn crossbows have been an issue on normal mode activities in the past (at one point the season witch queen came out they flat out one shot you at max power no matter what your resistances were or or light level (as in at the time you could be 1640 in a 1610 activity with 100 resilience with triple void/sniper resist and they still one shot you)
3. nightfalls are are also pinnacle content but doing them on heroic difficulty can get you pinnacles, and part of the reason you're squishy is that you are set to five power levels below, even if you are over the suggested level
4. the people talking at the end are anna bray and the other person is sadly going to be a beyond light spoiler (particularly it's raid (Deep Stone Crypt) and post raid exotic quest). As such, when you do finish beyond light going through that raid and exotic quest is essentially it's epilogue right now (the born in darkness quests used to be that epilogue to gain more stasis aspects and fragments but those have since become glimmer items), and I would recommend going through the raid first (just be prepared to do mechanics, callouts, listen to which thing to shoot because first two encounters there have wrong item team is wiped mechanics). Raids and dungeons outside of Root of Nightmares (Lightfall), Ghosts of the Deep (Season of the Deep), Crota's End (Legends), and Warlord's Ruin (Season of the Wish) are fully below the power floor and will give no additional help from 1600, with one exception, being the final encounter of Spire of the Watcher (Season of the Seraph) has an encounter originally set at 1590 that would give you your max power at 1610 instead of 1600. An additional note about Root of Nightmares: it was so easy on contest (contest had a max effective power of 1780 with it's last encounter being at 1800) that people were going for trio/flawless during contest mode (an indication of how laughably easy that raid is)
5. given that nightfalls are pinnacle content, it's basically almost time for your first raid and dungeon experiences. Some raids and dungeons are easier than nightfalls now because nightfalls are all power capped while raids and dungeons on normal mode are not power capped.