It Shoots Explosions… | Fan-Made Concepts #06 | Destiny 2 Beyond Light New Exotics



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Champion mods need to be more readily available on exotic weapons for your Raid, Lost Sector, and PVP Builds. These exotics fill the void of those missing new exotics that all of us a feeling for Beyond Light and Season of the Hunt.

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21 thoughts on “It Shoots Explosions… | Fan-Made Concepts #06 | Destiny 2 Beyond Light New Exotics”

  1. Exotic Smg idea:
    Intruder
    “INTRUDER ALERT”

    Intrinsic:
    Run N Gun: This weapon can be fired while sprinting
    Exotic perk:
    Adrenaline
    Taking or dealing damage reloads the stowed weapon and boost your health regeneration

    Roll:
    Arrowhead break
    Subsistence
    Adrenaline
    Short action stock

    Stats:
    Impact 21
    Range 50
    Stability 43
    Handling 78
    Reload speed 14

    750 Rpm
    49 Mag
    (The Gun looks like mp40 with drum mag)

    Reply
  2. That sidearm. Use it with reconstruction, thresh, wellspring and rampage. Boom you have the Bess ability recharging ad clear weapon in the game. Not to mention use it on hunter with mechaneers tricksleeves and surprise attack.

    Reply
  3. Name: Magnesis

    Text: "So how does it work?-" "Magnets"

    Weapon Type: Primary Scout Rifle

    Rpm: 250
    Mag: 20

    Intrinsic Perk: Magnetism, Hitting a target affects them with the 'Magnetic' debuff (Up to x5) causing them to attract to other things shot by the gun. (Shooting a wall or player near them causes the attraction.)

    Perk: Power of Attraction, depending on the amount of 'Magnetic' applied cause damage when the target hits something also affected by it.

    (A full x5 could take off a guardians shield with low enough resilience.)

    (I thought of this when I though of how the dusk field grenade attracts players to it.)

    Reply
  4. Love the channel and the series but can't help feeling like the exotic ideas are getting weaker and weaker as time goes on. Knowing nobody asked for the opinion I want to state ahead of time that I don't know what it takes to run a YT channel but as a viewer I'd say I might want to see less of this series or just not as frequently if it means the exotic ideas feel more curated. The Nail sounds cool but otherwise I think Destiny needs more exotics that have their own play style and truly unique mechanics. I also feel like if we're just throwing ideas out it would be more fun to dive in to the wackier side instead of the safer stuff, ya feel? Just my thoughts. Feel free to take em if you want them. Regardless, love the channel and appreciate the work you put in to it.

    Reply
  5. Shaxx’s Favorite: special energy grenade launcher
    Flavor text: GRE-NA-DES, THROW THEM, BOUNCE THEM, STICK THEM TO YOUR FRIENDS
    Cycles through three types of grenades corresponding to each light energy type by holding reload
    Kills with the grenades or killing targets affected by the grenades recharges the corresponding light subclass grenade
    Three grenade types:
    Void: concussion nade, does significantly reduced damage (1/2?) but stuns and disorients opponents
    Arc: wave frame that pushes target up into the air (like mid arc hunter melee)
    Solar: either really fast grenade that bounces a lot or simply burns targets affected by it
    Might be too much, but it could give kinetic weapons elemental damage based on grenade kills (basically osmosis perk built into the energy slot for the kinetic)

    Reply
  6. Name: Safe idea

    Sample text: It was just gone!

    Solar Rocket launcher

    1st perk: all power ammo you get makes rocket more powerful ex: 1: weak 3: not bad 5: pretty good 7: a good 8/10 10: one shotting left and right

    2nd perk: if you get a multi kill it triples your power ammo gaining

    Reply
  7. Avarice
    140 RPM Handcannon

    Flavor text
    "For those who always want more."

    Intrinsic Perk: Greed
    Holding down reload will restore your last used ability, giving you a stack of greed. Each stack of greed reduces weapon damage by 10% and reduces ability recharge rate by 20%. Defeating multiple combatants with this weapon remove a stack of greed and boost weapon damage by 20% for 3.5 seconds. Stronger enemies count for more (3 adds, or 1 guardian)

    Secondary Perk: Devil's Offer
    Greed can be used to restore your super, casting it instantly, but killing you after the duration ends.

    Catalyst: Defeats remove 2 stacks of greed instead of one

    Reply
  8. This technically isn't a new exotic but rather a rework of an existing exotic.

    Basically the idea was to scrap Thunderlord and replace it with a Machine-Gun that has the ability to switch between energy types much like how Hardlight and Borealis do. The catch is that the different energy types would each have the exotic perks of their respective Thunderlord clones.
    Aka:
    Arc mode = Thunderlord
    Void mode = Nova Mortis
    Solar mode = Abbadon

    (note: It's been a while since I played Destiny 1 and upon looking it up I realized that they didn't actually have any special perks back in D1. So for this hypothetical exotic I made some up.

    Incendiary-Rounds would have timed payloads that inflict a burn which would ramp up its damage [to a point] as long as continuous fire was held.

    Negative-Rounds would gain firing line and also a special version of "Fourth Time's the Charm" where every fourth prescion shot heals a small chunk of health on top of returning 2 to the mag.

    I'm sure somebody could come up with better perks for them since I'm terrible at stuff like this, so I would be happy to hear them)

    I think this would give "prismatic"-thunderlord some more of the versatility that I think it needs, as I hardly ever see it get any play (but admittedly that might say more about me than the gun.) Not to mention that it would make it so we have a weapon that can switch energy types in all caliber classes (since Hardlight and Borealis fill the primary and secondary slots)

    Also it would be a neat way to bring back the Thunderlord clones without adding two superfluous exotic Machine-Guns to the roster (especially since we don't have Heavy Ammo Synthesis anymore and switching between them on the fly is no longer quite as viable).

    Also also it would make sense lore wise since they were all made by the same Titan and designed to be mirrors of one another. You could even make an exotic quest where players go out to hunt down the damaged frames of Abbadon and Nova Mortis that were lost to the Red-War. Have Banshee combine them with the Thunderlord (which may or may not be broken/destroyed depending on wether Bungie wants to get rid of it) Then you could recharge the weapon by getting kills in activities with Solar, Arc, or Void burns. (Hypothetically let's say 100 kills per burn. i.e. 100 kills in an activity with Void burn, 100 kills in an activity with Solar burn, etc)

    Nothing like it would likely be implemented as it would require bungie to completely scrap an exotic. I guess they could just sunset Thunderlord or turn it into a catalyst (though having a weapon named Thunder lord do solar and void damage on top of arc would be wierd)

    Reply
  9. Dragon's Breath, but it does corruption damage instead of solar. Maybe make it so that kills increase the duration of the burning pool and hitting corrupted enemies with a rocket refills the magazine.

    This is assuming that the theories that thorn/necrotic grips-esq corruption will be the new darkness subclass added with Witch Queen are correct.

    Reply
  10. the class Item would totally allow for quad 100 setups, I think. I mean, I already am rocking 100 mob and 100 recov with 85 int and 60 str, though that is with ST0MP-EE5, so with a few lucky rolls and different mods, I think quad 100s would be possible. Though triple 100s with like 80 in the last one are going to be way easier to get.

    Reply
  11. High impact exotic sniper rifle… how original (special secondary void)

    Name: Ultraviolet Way-finder

    Flavor text: “It’s the things you can’t see that are the most dangerous”

    Ammo count: 12

    Magazine count: 4

    Reflective matter(intrinsic exotic perk): Fires Highly volatile plasma rounds that ricochet off of two hard surfaces. Aiming down sights reveals an ultraviolet line designating the path of the bullet.

    Atomic Excitement(2nd exotic perk): Rounds that either hit or kill a target ricochet aggressively towards other enemies. They also gain an extra hard surface ricochet.
    Note: There is no limit to the amount of times this perk can proc per bullet.

    Catalyst: Atomic Excitement deals bonus damage stacking up to 5 times.

    No quest, bring random drops back!!

    Reply
  12. Me and my friend had an idea of a sword sythe thing that would stack "souls" or something for each kill you make that when you guard or get to low health or something it would heal you based on how many stacks you had
    Of course, we talked about this last year before the quarantine started, so I don't remember much about it

    Reply

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