How to Play & Build Hunter Stasis Revenant Effectively | Destiny 2 Beyond Light



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In this video I talk about the best & most effective way to play the Hunter Stasis subclass, Revenant, and the best builds for it in Destiny 2 Beyond Light PvP/Crucible.

0:00 – Intro
1:42 – Shuriken
3:37 – Grenades
6:27 – Aspects
9:59 – Super
12:14 – Fragments
12:57 – Shatter Build
15:51 – Slow Build
17:36 – All Around Build
18:43 – Exotics
20:45 – Build Stats & Mods

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30 thoughts on “How to Play & Build Hunter Stasis Revenant Effectively | Destiny 2 Beyond Light”

  1. Another notable exotic is wormhusk. If you’re just out of range of cover when you shatterdive, the small health boost will allow you to escape. Not top tier, obviously but still a decent choice.

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  2. Bruh how is your aim so good on controller… like when it comes down to it it’s the most important aspect of being good in PvP. I started playing M&K this year when I built my first PC and I LOVE it but my aim needs work I’m still new to it. But your aim with controller looks like your playing M&K. Crispy

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  3. Once I discovered the glacier nade with shatterdive ive been playing hunter in PvP more than any other class and it’s so strong so once I got the Mask of Bakris I can’t put this shit down. Everyone was so worried about nerfing warlocks which is actually not that strong. The melee is good but the movement in super makes it kinda terrible in PvP. So I’m gona stick with hunter since it never gets nerfs anyways.

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  4. Imagine my surprise when I threw my Glacier grenade at my own feet one time and the crystals launched me into a "jump", and my instinct said "SHATTERDIVE! NOW!!".

    I've taken a lot of W-Shotgunners by surprise with that move. They're never smart enough to back off when those crystals sprout out like razor-daisies. Careful of ceilings, though.

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  5. If bungie is going to make more aspects I hope that one of the aspects on hunter will be priming your shurikans and when primed and released every time your shurikans hit a wall ceiling or floor a single crystal spawns at the point the shurikan hits

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  6. Did you rethink the glacier grenade yet? I think it has at least x5 the utility of any other grenade. Ive seen alot of people cry that it takes no skill this month. Firstly the grenade combos into 2 abilities for the combo we are all aware of. (Now I start by saying I only play Hunter, always have so im not positive if other classes have the glacier nade).
    #2 the utility. Elaborated. The salvations grip has got nothing but praise so far gotta add that detail in. **Glacier nade is pretty much the salvations grip except it doesnt take up an exotic slot. The only benefit to using Salvations grip is the ability to place them on a vertical surface.**
    Also it provides ability to deny an entire sniping lane – if only for a second it gives you that chance to get your team rotated, allows you to launch yourself extremely high which is priceless for hunters.. you can block a wardcliff shot with it, deny eyes of tomorrow even if timed correctly. It completely denies all tracking launchers because they cant kill you if you throw down a glacier. It can cut off the guy who is trying to clean you up when youre one shot and completely prevent or deny even a strategic chase scenario. It is a platform to get to higher places. It can be used you cap a point in control for free. Deny snipers, deny golden gun.

    I could go on forever but take any of the 15000 examples as proof. Glacier grenade = easy kills but harder to master. Also undeniable best nade

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  7. Sad to say but the Hunter stasis super is the weakest super. Just like Bungie nerf everything about Hunters now that they have nerf Hunters twice and the Hunter neutral game is not it’s strong suit anymore, Bungie should buff the Hunter super a bit! Either do it stronger or make the stupid Hurricane stronger and faster.

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