How Redirection ACTUALLY works | Destiny 2 Beyond Light



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This video is just to show love to a great new perk we have gotten, redirection. Some of the best mods have come out of the raid this year and overall have been a ton of fun to play with. I love most of the new weapons we have gotten out of the raid and I have enjoyed running it.

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40 thoughts on “How Redirection ACTUALLY works | Destiny 2 Beyond Light”

  1. Redirection is a great perk that has been overshadowed a little bit. Recombination and reconstruction have been S tier perks with the raids release so I though I would show some love to redirection and give it it's time to shine.

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  2. I wished i could do the raid but cant. I mainly am a solo player since i have problems with my throat I’m always coughing if i start to talk & dont want to ruin peoples game play of me coughing.

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  3. I have a Posterity with Feeding Frenzy/Redirection with Handling MW and a Trustee with Killing Wind/Redirection with Reload MW. Not gonna lie, both guns feel real nice when clearing.

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  4. While it is cool that redirection has some added usages, and I'll definitely go for it on the trustee, Posterity is just stupidly stacked with perks in that 2nd column that I stick with one for all.

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  5. Thanks for the cool info
    Unfortunately those 2 weapons are the fastest archetypes, yeah u reach ×20 faster, but u gain less damage buffed, on a 140 hc would be better as on a autorifle probably useless, lets see if this perk will be added in future weapons

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  6. My only issue with redirection is the necessity to hit weak ads so many times to get the full stacks and even then it doesn’t proc on half the rank and file enemies. I only have it on the scout so many it works better on the HC

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  7. You appeared out of nowhere, you voice sounds extremely clear and the quality of the edits is really nice, though I don't play Destiny anymore, i will subscribe to enjoy your content, keep up! hope to see more of you. 🙂

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  8. Redicrection has NOTHING TO DO with the color of the bar of the enemy. EVERYONE gets that wrong. An orange and yellow bar dregg will give you a stack of redirection. Rank and File enemies are BASIC infantry (dregg, shanks, acolyties, etc.) and more powerful ones are Knights, captains, minotaur, etc. I don't get it why people think the color of the health bar is important when that hasn't NOTHING to do with the perk.

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  9. This is super cool, a shame that these new things have no use after you’ve done the raid and hit 1260. A shame that you can only use this to grind 56 stat Armour and boring repetitive weapons.

    🙂

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  10. still like always will prefer high impact, why? cos pasive buff is always better, is always there against everybody, i dont need to fill any conditions. i just simply shoot, same goes for vorpal and i put major mod, why? cos its easier for both and bungo is well known to block damage buff stacking

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  11. Even with this in mind, I can't imagine this being useful anywhere near endgame content. In top level nightfalls, I would much rather have one for all. At low level, rampage is just way too overall useful cuz it covers EVERY base as opposed to just helping with chonkier enemies.

    The majority of ad clear these days is chewing down crowds as quickly as you can. This doesn't even remotely seem to help with that compared to other options.

    Reply

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