Destiny: Beyond Light is NOT an MMO (Why Sunsetting SUCKS)



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Destiny 2 is in a rough spot right now following the release of Beyond Light. the game is losing players and losing broader appeal. What can Bungie do to change this?

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48 thoughts on “Destiny: Beyond Light is NOT an MMO (Why Sunsetting SUCKS)”

  1. At this point, Destiny 2 is a mobile game. The main point of the game is completing bounties to level up your season pass. Shit, I leveled up my season pass without playing a single time on my PC. I just did it from my phone.

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  2. As a hardcore player I can personally vouch for me and many of my clanmates that we would much prefer more meaningful, challenging content with proper rewards based around the major expansions rather than getting an underwhelming expansion with meaningless grindy activities camouflaged as "content" an additional three times per year. Even if this meant more droughts. I'd much rather play Destiny for 2-3 months a year and enjoy the living hell out of it, rather than play 9 months a year and be disappointed pretty much continuously.

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  3. Bungies doing whatever their Chinese investors are telling them to do with their money. They need to do whatever it takes to abandon their Chinese investors and let Microsoft buy them out.

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  4. Also the "nobody is playing it" argument is total BS! Mars had dedicated players on it EVERY day. We were not there for the garbage loot; we were there because the Escalation Protocol was one of the most FUN PvE activities in the game.

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  5. I did not buy Beyond Light, but did buy all previous dlcs and expansions. I lost more than half of a game that I paid for. How anyone can be okay with this truly boggles the mind.

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  6. "Free to play"
    "Actually, the game has very few destinations and no base main campaign. In order to actually get invested, you have to put money into the game."
    Yeah nobody is gonna get hooked on a free game where you have to pay to even have fun.

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  7. i disagree with the fact that listening to the hardcore community is the wrong move. afterall, they are the one who have played the most, so their thoughts have more reasoning behind them. i personally have around 4k hours on d2 and play it at least 10 hours a week. i can say, with no doubt in my mind, that there needs to be an OPTION to do more challenging content. I am tired of sitting in a well of radiance shooting random ads for 5 minutes to complete an objective. The game needs activities that you cant complete easily on your first try. Many people get mad about wiping, but completing an objective after a few tries should be the norm, and completing it first try should be something to be proud of. No wonder people claim there is no content when you can complete it 15 minutes in.

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  8. I definitely wasn’t a fan of the content droughts of D1, but there’s one big thing that makes me almost miss it. When I take a break from D2 to go play something else for a while, I come back just to experience the same grind, but with a few hours of new content. When I would come back from a break in D1, the game usually changed in a substantial way with loads of new quality content. The Y2 and Y3 content droughts of D1 were way too long, but man at least when I came back for something new in D1 it would deliver.

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  9. why are youtubers taking the route of saying, "it sucks but it's a necessary evil" like nobody asked for this, not casual players, and certainly not hardcore players, why does nobody address that bungie no longer knows how to utilize the content they have. they actually didn't have to delete or sunset anything if they took the time to make everything viable and everything have aspirational loot, but making content is hard says the AAA studio that makes hundreds of millions of dollars a year off of destiny by giving less than minimal effort. they have 3 raids only in the game and only one drops pinnalce loot, strikes don't have loot and are useless, crucible is actual hell rn, blind well is useless, public events are so much worse than d1, they just don't know how to fix what they have so they delete it, saying "people didn't play it" well people didn't play it because you gave no incentive to, reckoning, forges, they didb't drop powerful. sunsetting and vaulting is the laziest excuse and worst practice i think i've ever seen in gaming and the fact bungie isn't being called out at a mass level for it is crazy, my feelings ofr destiny rn can be summed up in a quote from breaking bad "he can't keep getting away with this!" we as a community can't keep letting ourselves be abused and used by bungie for money, we can't keep accepting their excuses and lies.

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  10. 7:30 Remembering when those two missions had a glitch that made the enemies within, except for the bosses, die as fast as they could could you. Was a great time to get the catalyst if you didn't have it or their respective Exotic rewards.

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  11. I'd LOVE it if d2 took some MMO queues from eso…..full armor/ weapon crafting, player housing, decorating, transmog with in game currency for any item found, selectable dialogue when talking to npc's that can change the course of the game….

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  12. Id prefer to use the same gun for 2 years instead of having everything i do mean nothing every 3 months. I havent played season of the chosen yet due to internet issues but i dont think i will be buying the pass, theres no point cause everything aside from recources will eventually become worthless.

    I didnt really mind sunsetting at first but now after having it for a season already i dont even know if i will play it for more than 3 days per season untill things get better

    The grind today just feels like homework or doing chores. Its meant to be long but fun

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  13. Wow, Luke likes world of war craft? No wonder the games art style and feeling has completely changed. Anyone remember D1's very spacy grounded gritty feeling? D1 really made me feel like a futuristic astronaut. This was mostly because of the design of the armour, weapons, and music. It started to wear off a tiny bit during year 2 of D1, weirdly the year Luke Smith made the taken king…. What a coincidence… But overall, D1 had a very realistic astatic to it and felt a lot like Halo in its armor and weapon design. D2 on the other hand is a complete mess. The art style has been ruined, and my love for the game killed right off the start from just that one thing. The game feels like I am some sort of super hero now, instead of a futuristic solider astronaut. The armour looks so bad and way too over the top. The armour is unpractical and wouldn't be worn by an actual solider in combat. Guardians dont look realistic anymore, like they literally look like something out of skyrim or world of war craft with a space theme mixed into it. Literally Saint 14 has D1 style armour, why are they giving NPC's good armour and not the actual players. The weapons all look the same and have a very boring design to them. I'm done with Destiny till Bungie makes the game more meaningful again and fixes the art style

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  14. Bungie's thought process: "If we sunset old gear then players will want to grind for new gear :D"

    The reality: no one grinds for new gear because it's going to get sunset anyway so there's literally zero point in actually grinding for said new gear

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  15. Man i really want to play this game but…just don't have a consistent people to play with not even just once a week just hard to try and solo certain missions or play with random people who just skim through the area straight to the boss..makes the game very not fun for new players who don't have a team to play with..i will continue to keep up with the game news though.

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  16. As someone who recently got into Destiny and shelled out $80 for DLC, I feel robbed. I'm kinda confused at what's going on and I get seriously bored doing the same strikes again and again because I hate the state of Crucible. I really hope Bungie stop the shady practices and shows us they really care about New Guardians and rekindle Old Lights.

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  17. As some one that only ever played destiny very casually I would say they need to take a look at how players are being introduced to the game. They need to simplify and streamline the game. Best bet would be to lock and hide continent from new players, that are still levelling their characters, so that they can get a similar experience as those that begun playing the game at launch. However this might not be feasible in the game engine another solution would be to release a new game (Something like Destiny Ultimate Edition) in which both Destiny 1 and Destiny 2 content are combined into a single uniformed experience that or the team behind Destiny needs to think either about expanding the developer team or reducing the output of content and slowly bring post-launch support to an end.

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  18. And of course you are all clowns thinking your weapons from X years will and for some reason felt they should be any relevant to present.
    Bungies got a lot of points there is no "loot grind" when you have all great from years .
    Only thing they should not do was remove content and keep sunsetting .

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