Destiny 2 Beyond Light: Huge Armor Mod Changes (Armaments) & Datto's Thoughts



Read more about Destiny 2 ➜ https://destiny2.mgn.tv

In this edition of Datto After Dark, Bungie dropped another news bomb on us, this time regarding some very significant changes to armor mods. Let’s take a look at what they discussed.

Official Post: https://www.bungie.net/en/Explore/Detail/News/49630

5% discount on ASTRO gear: http://www.astro.family/DATTO (works in all available regions)

Save $50 dollars when you buy a pre-built PC from Evolve PCs when you use code DATTO at checkout: https://www.evolvepcs.gg

Epic Games Store Creator Code: HelloDatto

Need a good chair? SecretLab has you covered, use my referral link here: http://bit.ly/DattoChair (United States and SE Asia Only)

If you enjoyed the video, a positive rating is always appreciated.

Datto Does Destiny Social Media:
Twitter: https://www.twitter.com/DattosDestiny
Twitch: https://www.twitch.tv/Datto

source

42 thoughts on “Destiny 2 Beyond Light: Huge Armor Mod Changes (Armaments) & Datto's Thoughts”

  1. You still need elemental choices for non weapon focused mods. And raid mods for raids not being vaulted will still exist. I think this is all positive personally, except for the lack of retroactivity for the 5th slot on raid armor. But thats kind of whatever for me too

    Reply
  2. Important note for CwL. You can have 2 arc CwL mods on two separate pieces of armor, and both will activate their second perk. It also still activates when paired with an arc mod on the same piece of armor — you just cant use an arc weapon mod to activate it anymore.

    Reply
  3. Thanks for explaining everything, I was really confused with everything. And the mods not being used is ok with me, I never used them because I didn't have em haha. Just used mods I did have access to. And everytime I got a new mod I might use or might not.

    Reply
  4. So…if I'm understanding this right. The scourge mods and w.e else have to be refarmed then for the new mod slot? All the old mods are useless for them? So farming them now wouldnt help for beyond light?

    Reply
  5. Less RNG and less farming. Then the game is going to be boring as fuck. Everyone will have everything and after a while what’s the point in playing

    Reply
  6. I wonder if the Raid mods will have a power cost (contributing to the Max 10) or if they will be cost-free and separate from the Max 10 power considering they won’t be active most of the time in general play, and therefore not be worth the drain on your armour

    Reply
  7. I dont think anyone cared about elemental types on armor…. would be great to just… remove that entirely. Or give us a slot to choose the elemental resist we want on the armor. Some of us just want to be able to use armor that looks nice or is the highest light level we got without having to worry about "fuck, its not the right x".

    Reply

Leave a Comment