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Destiny 2 Beyond Light – Comprehensive Damage Resistance Guide in Beyond Light / All New Values. How ALL New Mods, Resists, Damage Reductions, Resilience, Barriers, Various Mods & Weapons Work in Destiny 2. How much you get from Sniper Resist, Melee Resist, Concussive Dampener, Resilience, Riskrunner, Arc Resistance, Solar Resistance, Void Resistance, Riskrunner, Overload, Warmind’s Protection, Stronghold, Roaming Supers, Disruption, Protective Light, Contraverse Hold and Striking Light Complete Guide. In the pinned comment is all the exact values for each of these. Details and timestamps below.
This is an updated video guide to the one I made last season before Beyond Light. A lot of these values have changed for the better, and there’s a lot less to deal with overall. Timestamps below.
00:00 – Introduction
00:26 – Testing Method
01:14 – Concussive Dampener
01:23 – Melee Damage Resistance
01:32 – Concussive & Melee
01:41 – Arc Damage Resistance
01:51 – Void Damage Resistance
02:00 – Solar Damage Resistance
02:09 – Sniper Damage Resistance
02:18 – Sniper & Elemental Resistance
02:27 – Resilience
02:38 – Overload Rounds / Disruption
02:47 – Warmind’s Protection
02:56 – Protective Light
03:06 – Striking Light While Sprinting
03:15 – Riskrunner
03:24 – Contraverse Hold Exotic
03:33 – Stronghold Exotic & Sword Blocking
03:42 – Hunter Roaming Supers
03:51 – Warlock Roaming Supers
04:01 – Titan Roaming Supers
04:10 – Final Summary & Recap
05:48 – Special Thanks
PC setup:
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Keybindings can be seen here: https://youtu.be/RYtWyYUr9B8
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All of the exact numbers and testing methods for those who are interested.
Concussive Dampener (Kalli stomp) (270 pixels of damage):
67/270 = 0.2481 (24.81%)
108/270 = 0.4 (40%)
Melee Resist (Kalli stomp) (270 pixels of damage):
65/270 = 0.2407 (24.07%)
108/270 = 0.4 (40%)
Melee Resist & Concussive Dampener:
116/270 = 0.4296 (42.96%)
===================================
Arc Resist (Fallen Vandal Sniper 2 shots) (169 pixels of damage):
42/169 = 0.2485 (24.85%)
67/169 = 0.3964 (39.64%)
Void Resist (Taken Hobgoblin 2 shots) (266 pixels of damage):
66/266 = 0.2481 (24.81%)
106/266 = 0.3985 (39.85%)
Solar Resist (Taken Vandal Sniper 1 shot) (155 pixels of damage):
38/155 = 0.2452 (24.52%)
62/155 = 0.4 (40%)
Sniper Resist (Taken Vandal Sniper 1 shot) (155 pixels of damage):
37/155 = 0.2387 (23.87%)
62/155 = 0.4 (40%)
Sniper & Solar Resist:
66/155 = 0.4258 (42.58%)
====================================
Resilience (Kalli stomp) (270 pixels of damage):
* resilience actually increases your health, but we're going to treat it as damage reduction instead.
2/270 = 0.0074 (0.74%)
4/270 = 0.0148 (1.48%)
7/270 = 0.0259 (2.59%)
9/270 = 0.0333 (3.33%)
11/270 = 0.0407 (4.07%)
15/270 = 0.0556 (5.56%)
19/270 = 0.0703 (7.03%)
23/270 = 0.0852 (8.52%)
27/270 = 0.1 (10%)
31/270 = 0.1148 (11.48%)
====================================
Disruption / Overload (Taken Vandal Sniper 1 shot) (155 pixels of damage):
67/155 = 0.4323 (43.23%)
===================================
Warmind's Protection (Taken Vandal Sniper 1 shot) (155 pixels of damage):
77/155 = 0.4968 (49.68%)
===================================
Protective Light (Taken Vandal Sniper 3 shots) (378 pixels of damage*):
* this one is tricky as the red part of your health is worth more per pixel compared to the white part. As such, you need to compare damage that's only within the red part (and the mod only procs then).
1 red bar shot, no buff: 378-307 = 71
1 red bar shot, protective light buff = 342-307 = 35
35/71 = 0.4930 (49.3%)
===================================
Striking Light (Kalli stomp) (261 pixels of damage):
65/261 = 0.2490 (24.9%)
===================================
Riskrunner (Fallen Vandal Sniper 2 shots) (169 pixels of damage):
* riskrunner only applies after taking arc damage initially. So you have to calculate the damage difference on the second shot. 1 shot = 85 damage, 2 shots (with Riskrunner) = 127.
127-85 = 42, 42/85 = 0.4941 (49.41%)
===================================
Contraverse Hold (Kalli stomp) (261 pixels of damage):
52/261 = 0.1992 (19.92%)
===================================
Stronghold Sword Block (Kalli stomp) (259 pixels of damage):
207/259 = 0.7992 (79.92%)
===================================
Hunter Supers (Kalli stomp) (270 pixels of damage):
Golden Gun – 108/270 = 0.6 (60%)
Spectral Blade – 218/270 = 0.8074 (80.74%)
Arcstrider – 219/270 = 0.8111 (81.11%)
===================================
Warlock Supers (Kalli stomp) (261 pixels of damage):
Dawnblade – 210/261 = 0.8046 (80.46%)
Nova Warp – 210/261 = 0.8046 (80.46%)
Stormcaller – 212/261 = 0.8123 (81.23%)
Shadebinder – 210/261 = 0.8046 (80.46%)
===================================
Titan Supers (Kalli stomp) (259 pixels of damage):
Burning Maul – 213/259 = 0.8224 (82.24%)
Sunbreaker – 208/259 = 0.8031 (80.31%)
Sentinel – 210/259 = 0.8108 (81.08%)
Fist of Havoc – 210/259 = 0.8108 (81.08%)
Behemoth – 217/259 = 0.8378 (83.78%)
Ty for the numbers! GMs gonna be interesting this season… can't say I could justify ammo reserves anymore with resists being the same slot
Lol and fallen Vandal *whifs shot 😂
Thanks for the great content eso! I appreciate the info!
Question, eso. Why not record audio for these videos? It's A LOT easier to take in this much info when there's a voice behind the explanation. Hope to hear you one day. Keep up the awesome work either way
thanks really cleared up for me
very nice video bro! 👌👌
ESO you never disappoint
can anyone check if some of these work in pvp please?
thankyou for updating this
I've never paused so many times on a video, the sheer effort to do the work, show the math and edit this video like you have is extremely useful. Thank you.
The credits were my favorite part hahaha
You sir are a gentleman and a scholar.
Doesn't the spectral blades hunter super have different damage reduction stats depending if you are invisible or not?
I thought being invisible provides more damage reduction ever since bungie did some balancing to the super and Fallout Plays releasing that video about which sniper best kills what roaming super.
1:36 140%?
Thank you, I was waiting for this since they changed them all.
I'm a simple man, I see Eso, I press like
The vandal ahahahahaha
The amount of work that must have gone into this 😯 thanks for such a great breakdown!
🇧🇷👍🏿
Voice reveal at 250k subs?
Resilience in PVE reduces 11% damage only? My God in PVE that stat is useless if you're not a Titan. Bungie should give us back the system where we can put C. Damp., resistances and protections on all three slots of armor, I'd forfait stat boosts and even some ammo finder, reloading, reserves and scavenging perk for these.
Thank you for this numbers. Ive been using x2 conclusive dampener as in last season , and seems to me it it is still a way to go as we only have 2 slots to stick em .
Haha nice ending. I’m watching every video on this channel , best destiny 2 content
How do i like a video more than once?