Can The Crucible Be Saved? | Destiny 2 Beyond Light



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Crucible got no new content, LOST maps and generally feels like the forgotten child of Destiny 2. It’s not too late to save it, and I have some ideas.

Niris: http://twitter.com/mr_niris

0:00 – A Unpleasant Introduction
1:33 – Making A Better Crucible
5:04 – A New Vision
6:12 – Casual Crucible, Reimagined
7:58 – Competitive Crucible, Reimagined
10:23 – A Better Ranking System
13:03 – Labs, The Public Test Region
14:17 – A True Endgame
18:45 – A Better Tomorrow

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31 thoughts on “Can The Crucible Be Saved? | Destiny 2 Beyond Light”

  1. On one hand having more rewards tied to Comp (and not have comp be the only way to attain them) would bring a lot more people to the playlist. On the other hand holy crap the amount of carry services (and cheaters) playing would be absolutely insane to deal with. Before anything I think Bungie NEEDS a more aggressive anti cheat as well as a better connection based matchmaking system, the amount of games in quickplay where you have a person playing from another continent is just silly.

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  2. 5v5 is the year faward been saying it to my mates for years glad someone brought it up the only thing is that i think that i think there should be a solo casual experiance because having 6 stacks of flawless titles farm to improve their kd and having no way to fight back because they just hold hands

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  3. I think the biggest issue that needs to get overcome for these changes (which are incredible, by the way,) is the "I want it all" mindset that some players in the community have – "I want it all", meaning that they need to have access to every single thing in the game. Just look at, for example, Iron Banner loot. People have an issue with Iron Banner being token based and not deterministic because their chances of getting what they want from the loot table are much less. It's okay to not get every single god roll on every weapon, but some people take issue with that. I'm guessing the same people are going to have problems with this loot system because they can't just go and get everything on day 1. Locking the helmet of an armor set at 7777 is totally okay. Not everyone needs the helmet, and it's purely cosmetic, and yet some people would still have a problem with that.

    this is probably exaggerating a bunch, but it's still an issue I see in the community pretty often. The amount of complaining about loot systems in beyond light (making cloudstrike a random drop, for example) just completely confuses me. This is a looter-shooter – there needs to be grinding, and yet some people complain about bungie "not respecting their time" when they institute an actual grind for something. There are other games you can play if you have a problem with it. Destiny 2 is my favorite game of all time, even through all of its ups and downs, because its core systems are so so good. Having no fun grinding empire hunts? Try different weapons in your vault, try different builds, try speedrunning and optimizing your runs. There are so many different ways to play this game and fun ways to grind things for you to sit there with your three weapons per slot that you always use.

    sorry for this rant but I needed to say it, I think it's important.

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  4. I think based on your model, the competitive and casual playlists should each have a 6v6 (I would rather them increase map size than make it an odd amount of players) and 3v3 playlist. Clash, supremacy, control, or survival, skirmish, elimination. The casual playlist has another slot for modes that graduate from labs, and competitive has another playlist for modes that graduate from casual, before those experimental modes are eventually permanently added to 6v6 or 3v3 playlists. I think this will consolidate players more without restricting them to gamemodes they dont enjoy. The reason I dont play competitive is because I find those 3v3 modes super boring, having a 6v6 option and basing it on individual skill would be prefered.

    I also think ranking up you glory should modify Shaxx in some way. (Right now we have an engram for every 20 tokens, 5 armor pieces that are unlocked through his 8 bounty challenge everu week, and those 5 armor pieces have rotation rolls with 1 piece having very high stats) Using the current armor system we can have vendor slots unlock as players rank up. Eventually when hitting max rank there should be 5 slots for weapons, where every week the weapon and roll in that slot changes. Hitting max rank for the other competative playlist makes the rolls change every day. In addition, completing the row for armor or weapons allows you to focus the rank up engram as either a weapon or armor, hittimg max glory rank multiple times allows you to focus the weapon engram into close range or far range weapons.

    All of this is assuming every year we get a refresh to crucible vendor weapons and armor (even if they just use basic foundry models but with a crucible logo [stars in shadow]) with each competitive playlist getting its own, slightly modified, ornament versions of the armor.

    What happend is every year everyone is reset. Then by completing shaxx challenges they can unlock all the armor in 5 weeks, through the casual playlist. Then they shift to the competitive playlist and unlock all their weapon slots in the 6v6 mode. Every week they can check out the rolls shaxx has and spend their tokens to buy them. They also get an ornament version of the crucible armor set. While also earning reputation by playing to unlock random engrams every few games. The player then compeltes the 3v3 track in competative. The weapon slots now rotate every day, and they can now focus their engrams into 3 different categories along with unlocking another set of ornaments. Then for the remainder of the year they play to find god roll armor amd weapons and to grind for materials. Every season, experimental gamemodes shuffle around or get axed. Weekends have trials, every month has iron banner (different stories). At the end of the year the ranks are reset, and a new set of weapons and armor is available to grind for.

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  5. These are some really great ideas and to be honest if they were implemented would improve the PvP experience regardless of whether you were a casual player or a more hardcore PvP player.
    With regards to the weapons it would make sense for certain exotic weapons (Such as the Icebreaker) and armour to be available only from the PvP playlists. An idea would be to bring back the Redrix's Broadsword, Mountaintop and Luna's Howl as exotic weapons. The idea is that these can be earned in specific playlists so the Redrix's Broadsword can only be earned in the Casual playlist whilst the Mountaintop and Luna's Howl can only be earned in the Competitive playlist. Equally the catalysts for these weapons can only be earned by completing triumphs. These triumphs could be like

    – Getting 5 valor resets in a season.
    – Getting to Mythic rank in five or more playlists across your PvP career.
    – Getting to Legend rank.
    – Getting a certain number of kills within the competitive playlist.

    All of these are achievable by even the most casual PvP player but those players would have to put in the effort to get and the more dedicated PvP players would likely get them sooner as opposed to later. This could be extended to Iron Banner and Trials of Osiris with both playlists having unique exotic weapons that are tied to achievements that can only be completed by competing in those modes.

    These are just ideas but I think they would be beneficial.

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  6. The messed up part about the amount of effort you put into this video and other videos on your channel is that Bungie doesn't care even in the slightest what you or anybody else in the community thinks. So long as it costs them less man-hours to simply not fix the Crucible (or anything else about the game for that matter), they won't. Bungie will only implement large-scale fixes if it would feasibly cost them more money not to. If they can overhaul a part of the game and announce it as part of an upcoming patch for a $30 DLC, they will, but only if they feel like it's necessary. Otherwise, they'll just keep it in a list of ideas to do that very thing with in the future.

    Bungie mentioned a renewed focus on PvP back in, what, Shadowkeep? I don't know about you, but I haven't felt the results of it, and if that's what we get out of a "renewed focus", I'm not hopeful for the future of PvP.

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  7. First off all, Hats off 🎩 to yourself and Niris on a great video.
    Secondly, so this is what an actual renewed focus on pvp looks like.
    I feel these are all great changes and would be truly welcomed. Let’s just hope that bungie ‘are listening’.
    *Oh, I also used to love rift so 🤞🏼

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  8. Some good ideas here. But the pinnacle loot stuff definitely needs tweaking. There's so much loot that crucible sweat lords are at an advantage in the lead up to Raid Race Day. I'm all for the PvP community having better endgame, but it wouldn't seem fair for the PvP community to have such a massive leg up on the PvE community's premier event.

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