Beyond Light NEW Sandbox, 120 RPM Hand Cannons, & Adept Weapons | Destiny 2 Beyond Light



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This week at bungie, is a meaty one! Today we will be going over Beyond Light’s New Sandbox, 120 rpm Hand Cannons, & Adept Weapons. Buckle up!!
#Destiny2 #BeyondLight

00:00 Intro
00:21 TWAB
01:25 110 RPM Hand Cannons
04:28 140, 150, & 180 Changes
07:05 Sniper Rifles
08:46 Auto Rifles
10:28 Scout Rifles
11:13 Rocket Launchers
11:55 Perk & Merciless
12:22 MOUNTAINTOP MUAHAHA
13:39 Falling Guillotine
13:56 Mida Multi-Tool/Mini Tool
14:19 Sturm & Drang
14:58 Ruinous Effigy, Arbalest, Jade Rabbit
15:48 Sandbox Outro
16:33 Adept Weapons
21:29 TWAB Outro

TWAB Link:
https://www.bungie.net/en/Explore/Detail/News/49676

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▶D2 Sandbox Review
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21 thoughts on “Beyond Light NEW Sandbox, 120 RPM Hand Cannons, & Adept Weapons | Destiny 2 Beyond Light”

  1. So for the ones who can go flawless get the better weapons. So the glitching guys or hackers get rewarded. So enemy team has revoker arbalest and bastion who do think will go to the lighthouse compared to those who don't spam those weapons. So furthermore if you don't go flawless within the first week or two you will never go flawless cause I he ones who have have adept weapons and will be using them against those who don't have them and are trying to get them. Trials is broken even more.

    Reply
  2. damn, never expected the MASTERS of fps gunplay to get rid of the most satisfying weapon archetype in the game. despite knowing about all the netcode kinks and aim-assist magic, getting a 3-tap with a 150 in this game is pure heroin.

    Reply
  3. Just realized do you play with double primaries in PvP?. If so you just became my favorite PvP Youtuber. I hate specials in PvP I only break em out when I get that one guy that shotgun apes or fusions all the time, snipers not so much of a problem for me.

    Reply
  4. Bungie it's not the reserve of rocket launchers that make them a bad choice it's the tube size. Go back to 2 or 3 in the tube, high risk heavy dps deserves high reward.

    Reply
  5. I wish they were keeping lightweight but just moving it to 140 rpm so there are more options, but I am sure it still would be the most used handcannon. I also don't know how the 600 rpm nerf will go just because a handcannon can out duel an auto if you are playing smart.

    Reply
  6. Really disappointed in how little autos got nerfed and how little rockets got buffed tbh.

    I like the idea of adept weapons in trials for sure, but until the crucible changes from "use a 600 auto or get vacuumed by a 600 auto", I think these adept weapons are just gonna be new weapons for omega sweaty teams to nuke average players who are on their first game of their card for the 400th time in one day.
    Although there seems to be a cool possibility with adept weapons in pve, like if we can earn adept weapons through high end nightfalls too…

    Reply
  7. The slow merge of weapon types…the elimination of unique weapon buffs…cant you all see the slow change to a bland vanilla game where we all use the same 4 weapons and class skills or weapon mods effect how it works?? Halo anyone?? They are removing the choice and forcing the game play they want.

    Reply
  8. I can understand nerfing Guillotine, but the Ruinous Effigy nerf has put me off being excited for any future exotics because of the precedent that we are not allowed to have fun with exotic weapons, despite the fact that they are competing for a spot. I'm so fed up of Bungie nerfing weapons to the point where they lose viability in content, it makes me not want to bother grinding catalysts anymore.

    Reply

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